Applied Research in Entertainment Arts at Bow Valley College helps drive growth in games, animation, film, and VFX—developing new tech and approaches that push these industries forward.
We work with businesses, government, and non-profits to solve real problems using game design, interactive tech, and Augmented Reality and Virtual Reality.
Our goal is to create engaging and innovative solutions that help strengthen media industries.
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Timeframe:
March 2024
to
March 2025
Bow Valley College received an Engineering Research Council of Canada (NSERC) Applied Research Tools and Instruments (ARTI) grant to acquire and integrate motion capture technology into our new Digital Entertainment Nexus. Motion capture tech is pivotal in recording and digitizing human movements in various fields, including gaming, filmmaking, and sports science.
It enhances BVC’s research capabilities in creating lifelike digital twins, improving user immersion in digital environments, and analyzing athlete biomechanics.
This technology gives students in the Centre for Entertainment Arts and the School of Technology skills needed in the creative industries that link theoretical learning with practical application. This project represents a significant advancement in BVC’s applied research and training capacity, helping to drive growth in Canada’s creative sectors.