Advanced Game Development

This program is comprised of industry-level courses covering game development's core disciplines: art, design, programming, and production.

Credential:

Diploma

Program length

6 Terms

Area:

Entertainment Arts

School:

Centre for Entertainment Arts

Post-Graduation Work Permit:

Yes

No

About

Advanced Game Development is a full-time, two-year program comprised of industry-level courses covering game development’s core disciplines: art, design, programming, and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.

Complete junior and industry-quality live action and full computer graphic (CG) shots. Apply practical lighting techniques within a full CG environment, film practical footage using industry-standard data acquisition, green screen, cinematography techniques, and fundamentals. Integrate student-crafted CG assets and animation into live-action plates and games. Design mechanics produce beautiful art and program functionality for over a dozen games and prototypes. Work under tight creative and time constraints to make your ideas into reality by producing engaging and interactive games.

Software and hardware taught and provided to students during this program:

  • Unity Engine
  • Unreal Engine
  • Visual Studio
  • C#
  • Machinations
  • Maya
  • Houdini
  • Marmoset Toolbag 3
  • Substance Painter
  • Substance Designer
  • Sketchfab
  • Adobe Creative Cloud
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe XD
  • Git
  • Perforce
  • Confluence
  • Jira
  • MS Office

Admission requirements

  • High School Diploma or equivalent

or

  • English 30-1, English 30-2 or equivalent

or

and

  • Portfolio submission of 15-20 pieces of artistic/technical work (e.g., sketches, renderings, games, design variations, code snippets) in digital format. The portfolio should showcase the applicant’s proficiency in digital design software, creativity, artistic range, and/or technical ability. Portfolios should reflect the applicant’s personal artistic interests and identity. Successful applicant portfolios will reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.

If you have questions or would like an informal pre-assessment of your portfolio, please email ceaportfolio@bowvalleycollege.ca. Watch this video for more information.

Students who do not have adequate samples for the portfolio submission may wish to enroll in the Foundation in Entertainment Arts Certificate before pursuing a diploma.

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English Language Proficiency Requirements

For applicants whose first language is not English, please review English language proficiency requirements.

Academic upgrading

Enhance your previous education to meet the missing admissions requirements for one of the BVC programs.

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Available intakes

Starts in
Domestic
International

September 2, 2025

January 7, 2026

Tuition and fees

Term
Tuitions fees
Additional fees*
Total  fees*
Term 1
$5,880
$356
$6,236
Term 2
$5,880
$356
$6,236
Term 3
$5,880
$356
$6,236
Term 4
$5,856
$356
$6,212
Term 5
$5,856
$356
$6,212
Term 6
$8,254
$356
$8,610
Term
Additional fees*
Tuitions fees
Total fees
Term 1
$356
$10,404
$10,760
Term 2
$356
$10,404
$10,760
Term 3
$356
$10,404
$10,760
Term 4
$356
$10,404
$10,760
Term 5
$356
$10,404
$10,760
Term 6
$356
$14,005
$14,361
*Per term: Student Service Fee
To register in a course in Open Studies:

Courses

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Zero Textbook Cost

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Course is eligible for PLAR
CodeCourseCreditPDF
GAME1101Game Design 3

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GAME1401Game Programming I 3

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GAME13042D Art for Games

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3
GAME13053D Art for Games I

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3
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GAME1202Visual Scripting 3

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GAME1402Game Programming II 3

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GAME13063D Art for Games II

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3
GAME2102Storytelling and Narrative Design 3

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GAME1501Rapid Prototype Development 3

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GAME2401Game Programming III 3

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GAME2301Technical Art 3

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GAME1307Animation for Games

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3
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GAME2101Systems Design 3

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GAME2501Rapid Game Development I 3

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GAME2302Procedural Art 3

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GAME2507Capstone Development I

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3
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GAME2502Rapid Game Development II 3

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GAME2503Developing for Extended Reality (XR) 3

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GAME2508Capstone Development II

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GAME1102Level Design 3

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GAME2504Industry Project I: Pre-Production 3

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GAME2505Industry Project II: First Production 4

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GAME2506Industry Project III: Production

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4

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GAME2999Capstone Industry Project: Game Development 5

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I am ready to apply

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