Advanced Visual Effects (VFX) and Virtual Production

In this Centre for Entertainment Arts (CEA) diploma, students will study numerous specializations in VFX, such as modelling, sculpting, texturing/surfacing, lighting, compositing, and FX.

Credential:

Diploma

Program length:

6 Terms

Area:

Entertainment Arts

School:

Centre for Entertainment Arts

About

Advanced Visual Effects (VFX) and Virtual Production is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on the fundamentals of visual effects and the integration of virtual production workflows and pipelines. Students will study numerous specializations in VFX, such as modelling, sculpting, texturing/surfacing, lighting, compositing, and FX. The program also integrates virtual production workflows into these departments and courses, by introducing Unreal. Unreal and other virtual production software and tools are used in the preparation, modification, and filming of VFX assets, in-camera. By replicating real-world fundamentals of virtual production and its fast-paced work environment of real-time rendering, artists are trained to be equipped both artistically, and technically in the realm of quick problem solving, teamwork and collaboration.

The fundamentals of cinematography, data acquisition, match move, photography and real-world lighting are also explored before they are taken into the 3D, virtual space. In advance studies, 3D matte painting is introduced as a hybrid of 2D and 3D images for set extensions, for use in both traditional VFX and VFX for virtual production. Basic scripting is used in various software packages, such as Unreal, Nuke, Houdini and other industry leading software to optimize artists’ workflows. The program also teaches students the fundamentals of pre and post production, critical analysis and review, realistic production schedules, teamwork and soft skills. It also teaches students how to interact with other VFX departments, both on set and in studio.

A wide range of industry standard software and tools, processes, and workflows are taught to the students for both traditional VFX and VFX for virtual production. Students will create a portfolio of VFX shots in the form of a demo reel. Demo reel shots may be solely the student’s own creations or the result of a collaborative group project(s).

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for the challenging roles in VFX, and games industries.

Software and hardware taught and provided to students during this program:

  • Maya
  • zBrush
  • Substance Designer
  • Substance Painter
  • Houdini
  • VRay
  • Arnold
  • Mari
  • Nuke
  • Shotgun
  • Unreal Engine
  • QuixelMegascans
  • Davinci Resolve
  • Python
  • Deadline Renderfarm
  • 3DEqualizer
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe Creative Suite
  • Microsoft Office 365

Admission requirements

  • High School Diploma or equivalent

or

  • English 30-1, English 30-2 or equivalent

or

and

  • Portfolio submission of 15-20 pieces of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.

    If you have questions or would like an informal pre-assessment of your portfolio, please email ceaportfolio@bowvalleycollege.ca. Watch this video for more information.

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English Language Proficiency Requirements

For applicants whose first language is not English, please review English language proficiency requirements.

Academic upgrading

Enhance your previous education to meet the missing admissions requirements for one of the BVC programs.

Available intakes

Starts in
Registration opens in
Domestic
International
September 2025
January 2026
Starts in
Registration opens in
September 2, 2025
January 7, 2026

Tuition and fees

Term
Tuition fees
Additional fees
Total fees*
Term 1
$6,768
$605
$7,373
Term 2
$6,768
$564
$7,332
Term 3
$6,768
$564
$7,332
Term 4
$6,768
$605
$7,373
Term 5
$6,768
$564
$7,332
Term 6
$8,826
$564
$9,390

Estimated total tuition cost:

total cost
Term
Tuition fees
Additional fees
Total fees*
Term 1
$10,468
$605
$11,073
Term 2
$10,468
$564
$11,032
Term 3
$10,468
$564
$11,032
Term 4
$10,468
$605
$11,073
Term 5
$10,468
$564
$11,032
Term 6
$15,931
$564
$16,495

Estimated total tuition cost:

total cost
*All tuition and fees are subject to change. Program tuitions are estimates only.  Your actual tuition and fees are calculated on actual course registrations and can be viewed under "Statement of Account" in MyBVC or by requesting a Statement of Account from Registrar Services.

Courses

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Zero Textbook Cost

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Course is eligible for PLAR
CodeCourseCreditPDF
VFXP1203Creative Development Foundations

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3
VFXP1301Crafting Visual Narratives 3

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ANMO11013D Pipeline Fundamentals 3

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ANMO1400Production Workflows: Behind the Scenes of Animation and VFX

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3
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ANMO12033D Modelling: Shaping Virtual Worlds 3

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ANMO1501Animation Principles: Breathing Life into Motion 3

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VFXP1501Compositing Essentials: Blending Realities 3

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VFXP1601Texturing and Lighting Foundations: Painting with Light 3

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PROD1104Year One Retrospective Portfolio

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3
ANMO21013D Animation II 3

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VFXP1704Foundations in Unreal Engine

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3
VFXP1204Foundations in Houdini

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3
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VFXP2700Capstone Development I: Compositing and Scene Preparation

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3
VFXP2601Intermediate Texturing and Lighting for Visual Effects: Painting with Realism 3

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VFXP2303Intermediate Visual Effects Simulation: Creating Dynamic Realities 3

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VFXP2306Unreal for Virtual Production

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3
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VFXP2503Capstone Production II: Advanced Compositing and Shot Finalization 3

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VFXP2602Advanced Texturing and Lighting for Visual Effects: Shaping Realism 3

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VFXP2304Advanced Visual Effects Simulation: Dynamics in Motion 3

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VFXP2305Advanced Unreal for VFX

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3
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VFXP2701Industry Critique and Collaborative Presentation 3

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VFXP2702Capstone Refinement and Industry-Ready Development 4

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VFXP2703Advanced Presentation and Industry Feedback 4

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VFXP2999Career Preparation and Final Portfolio Polish Capstone 5

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